Renderer integration
Live map
This is not a mock-up: it is a generated sample state drawn by
hexRenderer.js with the production assets.
Base contract
Terrain variants
Every source comes from the same overhead painting, so palette, relief, feature scale, and light direction remain stable between biomes.
Six-bit edge contract
Coast explorer
Toggle the six neighbour directions. The selected mask loads the exact transparent PNG that the renderer composites in-game.
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Mask bits follow the server’s axial direction order. Water wraps corners only when adjacent edge bits are selected, avoiding the old rounded arc effect.
Exhaustive review
All coastline masks
Every non-zero six-edge combination, composited on the selected base terrain.